About Me
Hi, I'm M-Tee! I'm an illustrator, designer, game developer, and art & design teacher.
Body of Work
Below is a semi-exhaustive list of the work I've completed. Pink headings link to more information.
Dizzy Sheep Disaster DX
2024 (NES) (in progress)
w/ Sarah Parker
2024 (NES) (in progress)
w/ Sarah Parker
A one button dexterity puzzler with a classically cartoonish visual style.
Pixel Art & AnimationWriting
Branding and graphics assets for a game developer's website, business card, etc.
Graphic DesignAn arcade-style mash-up, designed for families and young players to enjoy together.
Game Co-DesignWriting
Pixel Art & Animation
A head-to-head adaptation of John Conway's abstract strategy game.
Game Co-DesignPixel Art & Animation
A 6-page promotional comic for the cyberpunk game of the same name.
Sequential Art(writing, drawing, inking, coloring & lettering)
Bare Metal 2.0
2021 (NES)
w/ Wendel Scardua
2021 (NES)
w/ Wendel Scardua
A narrative-driven puzzle platformer set in a desolate factory.
WritingPixel Art & Animation
The NES Homebrew Calendar
2022, 2023 (Print)
for Video Game Sage
2022, 2023 (Print)
for Video Game Sage
Wall calendars showcasing modern NES titles.
Graphic Design (Covers)The Gruniożerca Trilogy
2022 (Evercade)
for Łukasz Kur
2022 (Evercade)
for Łukasz Kur
A compilation of the mascot-driven game series.
IllustrationLogo Design
The Carpenter Rants
2021 (podcast)
for The Carpenter Rants podcast
2021 (podcast)
for The Carpenter Rants podcast
Logo design used for digital presence and merchandising of a horror movie-focused podcast
Logo DesignA cyberpunk retro platformer for the NES, Famicom, Switch, and XBOX.
IllustrationWriting (Manual)
Graphic Design (Logo & Manual)
An mini-sequel to the co-op arcade-style NES platformer
Game Co-DesignWriting
Pixel Art & Animation
Illustration & Packaging Design
An over-head puzzle platformer initially released to support the Gramytatywnie charity event
Game Co-DesignWriting
Pixel Art & Animation
Illustration
Packaging Design
An animation-heavy, puzzle platformer
Game Co-DesignWriting
Pixel Art & Animation
Illustration & Packaging Design
A series of hand-illustrated postcards for an year-long competitive gaming event.
IllustrationAction 53: Vol. 3
2018 (NES / Famicom)
for Infinite NES Lives
for Infinite NES Lives
A multicart anthology series showcasing independent game developers
Illustration & Packaging DesignCo-Writing (Manual)
An arcade-style co-op platfomer initirally released for the Cowlitz Gamers for Kids charity expo.
Game Co-DesignWriting
Pixel Art & Animation
Illustration & Packaging Design
The Cowlitz Gamers Adventure
2016 (NES)
w/ Łukasz Kur & Robert "Robi" Janota
2016 (NES)
w/ Łukasz Kur & Robert "Robi" Janota
An arcade-style co-op platfomer initirally released for the Cowlitz Gamers for Kids charity expo.
Game Co-DesignWriting
Pixel Art & Animation
Illustration & Packaging Design
Swords and Runes
2015 (NES)
for Sole Goose Productions
2015 (NES)
for Sole Goose Productions
A minimalist in presentation fantasy-themed RPG
Illustration (Cover art & Fantasy Map)Packaging Design
Celadon Girl Goes to the Bank
2014 (Print)
with Kristine M. Lee
2014 (Print)
with Kristine M. Lee
A 6-page standalone action comic with an emphasis on hand-lettered , diegetic Korean onomatopoeia.
Sequential Art(co-writing, drawing, inking, coloring & lettering)
Mamaw & 'de Gator
2013 (Print)
with Kristine M. Lee
2013 (Print)
with Kristine M. Lee
A 6-page comic retelling of a Korean folktale retold in a rural American swampland.
Sequential Art(co-writing, drawing, inking, coloring & lettering)
Bulsaui Sainjo Action Figures
2012 (Toy Design)
with Kristine M. Lee
2012 (Toy Design)
with Kristine M. Lee
Design sheets for a series of four action figures for an original Korean children's super hero line.
IllustrationToy Design
Trouble at Moonlight Village
2012 (Print)
with Kristine M. Lee
2012 (Print)
with Kristine M. Lee
A 14-page illustrated short story
Co-WritingIllustration & Layout
A Guide to Peaceful Coexistence
2010 (Altered Book)
2010 (Altered Book)
A science fiction children's book created by remixing found art from mid-century texts with new illustrations; an exercise is matching existing styles.
Writing & IllustrationThe Pipeline & Backburner
The below projects are all either in active development or awaiting
Personal Branding
2022– (Famicom)
2022– (Famicom)
Packaging for a series of (re-)releases of the games I've worked on.
WritingIllustration & Packaging Design
Action 53: Vol. 4
2020, 2024 (NES)
for Broke Studio; Infinitie NES Lives
2020, 2024 (NES)
for Broke Studio; Infinitie NES Lives
A multicart anthology series showcasing independent game developers
Illustration & Packaging DesignCo-Writing (Manual)
The NesDev (Coding) Competition
2018–Present (NES)
w/ NEShomebrew.ca, Matt Hughson, and others
2018–Present (NES)
w/ NEShomebrew.ca, Matt Hughson, and others
A (mostly) annual game development competition
Graphic Design5-Star Amal
2023– (NES)
w/ Wendel Scardua & Raftronaut
2023– (NES)
w/ Wendel Scardua & Raftronaut
A food-delivery themed, animation-heavy puzzle platformer
Game Co-DesignWriting
Pixel Art & Animation
Illustration & Packaging Design
La Patifferie
2022– (NES)
w/ Wendel Scardua & Raftronaut
2022– (NES)
w/ Wendel Scardua & Raftronaut
A feature-rich cookie-themed match-3 with an anti-capitalist message and a gameplay twist.
Game Co-DesignWriting
Pixel Art & Animation
Illustration & Packaging Design
Retropia DX: The Fall of Glitch
2020– (NES)
w/ Wendel Scardua
2020– (NES)
w/ Wendel Scardua
A mini-game filled action adventure title in a post-apocalyptic setting.
Game Co-DesignWriting
Pixel Art & Animation
Illustration & Packaging Design
The Graveyard
The below projects have all had significant work completed for them, but are either on indefinite hiatus or have been cancelled. However, that doesn't mean that the work completed for them might not show up in other titles or other forms some day.
NESopotamian Tales
2015–2018 (ish) (NES)
w/ Łukasz Kur; Christopher Lincoln
2015–2018 (ish) (NES)
w/ Łukasz Kur; Christopher Lincoln
A 4-game series of NES games adapting Mesopotamian folktales into assorted game genres.
• Lugalbanda's Task
• The Trials of Ea
• Shamhat's Games
• The Epic of Gilgamesh
Pixel Art & Animation
Isolation
2015–2017 (ish) (NES)
w/ Kevin Hanley
2015–2017 (ish) (NES)
w/ Kevin Hanley
An animation-heavy point and click adventure.
Co-WritingPixel Art & Animation
Pyronaut
2013–2016 (ish) (NES)
w/ Christopher "Optomon" Lincoln
2013–2016 (ish) (NES)
w/ Christopher "Optomon" Lincoln
A sci-fi metroidvania.
Game Co-DesignWriting
Pixel Art & Animation
Illustration & Packaging Design
Educational Work
As a teacher, I often handle graphic design and art duties for schools, publishers of education content, and more.
School Branding
2021 (Print & Web)
2021 (Print & Web)
A modern, youth-oriented rebranding/update for a private international high school.
Graphic DesignNoteworthy Narratives
2019 (Print)
2019 (Print)
A curated collection of children-authored sci-fi and fantasy short stories.
Layout & copy-editingMy Adventurer's Journal
2016 (Print)
2016 (Print)
A hand-illustrated creative writing workbook inspired by tabletop RPGs.
(co-writing, drawing, inking, coloring & lettering)Test Day
2018 (Print)
2018 (Print)
A branching path, 78-page interactive fiction book comprised of writing and illustration work from over two dozen student authors.
Layout & copy-editingThe Jansen Journalists' Association
2017–2018 (Print & Web)
2017–2018 (Print & Web)
A student run school newspaper serving an elementary school of 700+ students.
Layout & copy-editingJansen Debate Books
2013–2016 (Print)
2013–2016 (Print)
A 12-book series of debate textbooks spanning grades 4 through 6.
WritingLayout & Design