A March through the Quarry
19 Puzzles Pulled from a 15-Job run during the Month of March (2025)
Each of the screenshots below contains everything needed to achieve a full-clear. Following each one (hidden behind a drop-down) is a possible solution. Give them a try yourself, then compare!
Special thanks to the UFO 50 Discord server members who played along with these, many of whom helped me find much finer solutions than I applied myself. ^^
March 1
Lucky me, the first day opens with a full clear, right out of the gate.
March 1 Solution (click to show)
Run E4; Shoot F4; Run D4; Hop D3; Run D2; Lob B2; Run D1
It's possible to grab the energy at F1 and still clear the day by upgrading Lob to Throw.
However, I'd prefer to leave the energy in that elevated corner to prevent future bugs from spawning there.
March 2
Job Two brought with it the first no-evolve full job.
March 2 Solution (click to show)
Blast A4; Throw B1; Run B2; Hop B1; Resupply D4; Snipe E1
This day completes the job, so all of that on-screen energy is totally expendable.
March 3
Keep an eye out for a prime opportunity for energy farming on this one.
March 3 Solution (click to show)
Resupply D1; Snipe E4; Collect D1; Sprint A4; Shoot C4; Hop C4; Buy Jump (v) E4; Throw F5
This is all about using Resupply and Snipe to maximize anti-energy conversions.
Thanks to Michael O'Blivion for using the purchase to upgrade Hop to Jump (I had originally just replaced my Sprint with Sprint when playing this myself.)
March 4
A bit of tricky footwork to reach all the larvae here.
March 4 Solution (click to show)
Hop D3; Run B3; Shoot B5; Run B2; Buy Snipe (vi) F2; Run B4; Run D4; Lob F4
I opted to keep all five movements for a while, and it paid off, as this ended up being a full no-evolve job.
March 5
Much like Job 3, we've got some energy farming to do.
March 5 Solution (click to show)
Throw C2; Snipe E3; Sprint D3; Blast F1; Jump B5; Recharge; Sprint C5; Buy Shift (vi) F5/C5; Snipe F5; Collect F5
There are a few ways to go about this one. It's a bit risky to leave the double energy unattended at D5 (which is why I elevated C5).
March 6
Possible in only four actions, otherwise it's optimizing the next-day setup/energy management.
March 6 Solution (click to show)
Run D4; Shift B3/C5; Blast B4; Throw F2; Resupply F5; Hop F4; Sprint F5
Choosing to end the turn on the elevated corner in case a bug spawns at F4; otherwise the energy at C5 and E5 are lined up for a Sprint.
March 7
Let's enjoy jobs that open with a full-clear while we can, before we get to to the pre-evolved ones coming soon.
March 7 Solution (click to show)
Run B3; Run B4; Run C4; Shoot C5; Lob D4; Run C2; Hop B2; Buy Snipe (iii) E2
Just a little fancy footwork to pull this off. Note how the Blue at B3 gets pushed into C3 to set up later being pushed into that pit.
March 8
We have a screen full of bugs, covered in energy, and a well-stocked arsenal of modules ripe for the buying. Enjoy!
March 8 Solution (click to show)
Jump F5; Run D5; Buy Collect (ii, F1); Resupply D3; Snipe D3; Run D3; Throw D2; Buy Jump (v, B5); Shift A3/B5; Buy Devolve (ii,B3); Buy Snipe (vi, B2)
I couldn't find a solution to this during my playthrough; hung up on getting the Power-Up/Maneuver combo. Thanks to Discord user stnfwds for the idea to use Devolve on that Armodon trio which led to me finding this one.
March 9a
It was nice to keep this Job larva-only for another day.
March 9a Solution (click to show)
Shoot A5; Run A5; Run A4; Run B4; Run B5; Hop D5; Buy Resupply (i) D3; Lob D3
A tight little solution, movement-wise, that sacrifices quite a few energy cubes to end it with that three-for-one kill.
March 9b
Not really a tricky solution, but sharing to show that energy column remaining after I botched a farming move on the previous day.
March 9b Solution (click to show)
Resupply B1; Run B1; Run B3; Shift C3/B3; Blast B4; Hop C4; Throw E1
I hate to sacrifice that double-energy on B5, but every other solution I found ended up eating most of the collected energy to pull off.
March 10
I'd done a lot of dancing up until this day to make sure a second bug hadn't evolved yet.
March 10 Solution (click to show)
Resupply A5; Hop A5; Maneuver A3; Run A1; Mn C1; Buy Transport (ii) D4; Throw E5; Mn D2; Shift E2/D2; Shoot F2
I initially botched this in execution (by trying to grab that B5 energy first). I managed to save it, but this would have been my ideal play.
Possible with Jump instead of Transport, but with Feloris, I think the latter would be worth that extra energy.
March 11
Lots of clusters here, and I'm already doing egg duty on day 3.
March 11 Solution (click to show)
Run C2; Run B2; Shoot B4; Hop D2; Lob F2; Dash D3; Blast F5
It stings a little letting that energy on E3 blow without doing anything, but it's the best solution I could manage.
March 12a
Up against Armodon and Feloris, without a Shift in sight, had me sweating bullets here.
March 12a Solution (click to show)
Run F2; Hop F4; Jump E5; Lob C5; Accelerate; Run E3; Jump C1; Throw A1; Snipe F5; Hop E1; Buy Throw (vii, F5)
Blast would work here too, but the lack of elevation-controlling modules in the shop had me thinking an extra Throw would be better for isolated Armodons.
March 12b
A screen full of isolated, elevated critters. The amount that I struggled with this Job gives me very little hope in my streak continuing much further.
March 12b Solution (click to show)
Run D1; Jump B3; Throw D3; Snipe F3; Hop B5; Accelerate; Hop A5; Buy Barrage (v); Run A3; Throw A1 (x2)
My original solution was less elegant (picking up one more energy but needing to upgrade a Run to Dash).
Thanks to Discord user @Aranq for sharing this much more elegant solution.
March 13a
A modest day during a Dragonfloosh/Cephalug job. As always with this pairing, the question of which pits should to allow form directs the solution.
March 13a Solution (click to show)
Run C2; Shift F2/C2; Run D2; Throw B4; Snipe D5; Hop F2
It's real tempting to elevate E2 and blow those two 'lugs with one Throw, but I'd much rather prevent them from leaving pits mid-board like that. Also, since Dragonfloosh pets can spawn over pits. causing one at E4 prevents future pets from spawning over that bottom-right corner at least.
March 13b
This is one of the most rewarding puzzles in this series, especially when trying to prevent that Cephalug pit from forming.
March 13b Solution (click to show)
Hop C2; Run B1; Shift A4/B1; Dash C2; Lob E2; Buy Throw (vii) A4; Run D2; Shoot D4
I love how much damage each of the three attacks does here, all enabled by a little delicate footwork.
March 14a
Lots of ways to solve this one, I reckon. Watch out for them shards though!
March 14a Solution (click to show)
Throw C1; Hop D4; Shift F4/D4; Shoot B4; Run D3; Lob F3; Run D2 (right back where we started)
Make sure to Shift before Shooting or them shards'll get ya.
March 14b
You might want to upgrade one of the three basic modules in hand, but it's possible to clear this screen without a purchase while still collecting a fair amount of energy.
March 14b Solution (click to show)
Lob A3; Hop B5; Run D5; Sprint D3; Shift E3/D3; Blast B3; Throw F3
Now, what to do with that fistful of energy on the next day? Intensify, maybe?
March 15
The last puzzle in this series. There are a few ways to solve it, but leaving too many pits might be risky for the rest of the job!
March 15 Solution (click to show)
Hop F5; Dash D3; Snipe D4; Collect D5; Buy Shift (vi) B3/D3; Resupply D1; Run D2; Throw B4
That column of Cephalug are tempting to Snipe right through, but (unless you're planning on buying that Erupt), I'd be terrified of adding that many pits to the board.